![]() ![]() Also add a skip version config, to try and help in cases where the driver is stupid. We start a timer process while we create the window, in case it hangs. ![]() Expose EntityRendererProvider.Context to AddLayers event.Fix SpriteCoordinateExpander not working with chained methods (MC-263524).Fix gametest collection causing secondary crash in loading error state.Expose holder lookup registry provider as a helper in RegistriesDatapackGenerator.Fix ignoring maxUpStep method overrides on entities.Fix not dropping xp for player sourced explosions and various other cases when xp should drop.Lazily configure MDK tasks, improve IDE support.Reduce verbosity of prepareRuns doc in MDK.Demonstrate configureEach in run configs.Demonstrates proper usage of different config value types, validation, transformation/parsing, load/reload handling and direct field access.Remove amount from FluidStack hashCode to fix the equal/hashCode java contract.: Somehow not caught by CI, but there was an issue in the SpawnUtils to handle.Try and be a bit nicer about handling bad definitions.Bump Eventbus to address NullPointerException when classloading things on some threads.Fix hotbar items not dimming when sleeping in bed.Fix ShieldBlockEvent not correctly performing damaged functions when not all damage is blocked.Fix PitcherCropBlock not calling canSustainPlant, not allowing it to be placed on custom farmland.Moved GameShuttingDownEvent hook to DedicatedServer class.Make overloads consistent for defineListAllowEmpty in ForgeConfigSpec.Builder.Probably a good way to gently toast an ancient laptop. Fix Early Loading window FPS snafu where it could spam.Fix GLM applying to entities when killed. ![]()
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